How to Play / Controls

  • A / D or ← / → → Move the player horizontally

  • Space → Shoot / throw food

  • Avoid missing targets → Missing or incorrect collisions end the game

Game Overview
A timing-based prototype where the player throws food to interact with moving animals while managing boundaries and collisions.

Technical Summary
This prototype emphasizes prefab-based spawning systems and collision detection. I built a SpawnManager to control randomized enemy spawning using arrays and Random.Range, while ensuring all spawned objects stay within gameplay boundaries.

I implemented trigger-based collision handling, object destruction, input timing logic to prevent spamming, camera projection considerations, and debugging feedback through console messages.

Skills demonstrated:
Prefab workflows, spawn managers, collision detection, input handling, randomization, clean code structure.

Published 23 days ago
StatusPrototype
PlatformsHTML5
AuthorWeirdothen
Made withUnity

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