Spawning Systems & Collision Handling Prototype
How to Play / Controls
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A / D or ← / → → Move the player horizontally
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Space → Shoot / throw food
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Avoid missing targets → Missing or incorrect collisions end the game
Game Overview
A timing-based prototype where the player throws food to interact with moving animals while managing boundaries and collisions.
Technical Summary
This prototype emphasizes prefab-based spawning systems and collision detection. I built a SpawnManager to control randomized enemy spawning using arrays and Random.Range, while ensuring all spawned objects stay within gameplay boundaries.
I implemented trigger-based collision handling, object destruction, input timing logic to prevent spamming, camera projection considerations, and debugging feedback through console messages.
Skills demonstrated:
Prefab workflows, spawn managers, collision detection, input handling, randomization, clean code structure.
| Published | 23 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Weirdothen |
| Made with | Unity |

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