How to Play / Controls

  • W / S → Move forward and backward

  • A / D → Rotate the camera around the arena

  • Space (Bonus) → Boost forward when power-up is active

  • Knock enemies off the arena → Progress to the next wave

Game Overview
A physics-based arena prototype where the player pushes enemies off the platform while managing camera orientation, power-ups, and escalating enemy waves.

Technical Summary
Player movement is driven by physics forces relative to a rotating camera focal point, allowing intuitive camera-based navigation. Enemies dynamically move toward the player using normalized direction vectors for consistent force application.

The game features power-ups implemented using coroutines, wave-based enemy spawning, increasing difficulty per wave, and clean enemy management using Unity’s newer object-finding APIs.

Skills demonstrated:
Physics-driven gameplay, camera systems, enemy AI, power-ups, coroutines, wave progression, scalable code architecture.

Published 23 days ago
StatusPrototype
PlatformsHTML5
AuthorWeirdothen
Made withUnity

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