Physics Combat, Camera Orbit & Wave System Prototype
How to Play / Controls
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W / S → Move forward and backward
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A / D → Rotate the camera around the arena
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Space (Bonus) → Boost forward when power-up is active
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Knock enemies off the arena → Progress to the next wave
Game Overview
A physics-based arena prototype where the player pushes enemies off the platform while managing camera orientation, power-ups, and escalating enemy waves.
Technical Summary
Player movement is driven by physics forces relative to a rotating camera focal point, allowing intuitive camera-based navigation. Enemies dynamically move toward the player using normalized direction vectors for consistent force application.
The game features power-ups implemented using coroutines, wave-based enemy spawning, increasing difficulty per wave, and clean enemy management using Unity’s newer object-finding APIs.
Skills demonstrated:
Physics-driven gameplay, camera systems, enemy AI, power-ups, coroutines, wave progression, scalable code architecture.
| Published | 23 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Weirdothen |
| Made with | Unity |



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