How to Play / Controls

  • Mouse Click → Slice / destroy targets

  • Good targets → Increase score

  • Bad targets → Decrease score

  • Restart Button → Restart the game after Game Over

Game Overview
An arcade-style target slicing prototype inspired by fast-paced reflex games, focusing on scoring and UI feedback.

Technical Summary
Targets are spawned using coroutines and managed through a centralized GameManager. Each target carries its own score value, allowing flexible scoring logic. Player interaction is handled through mouse input and trigger collisions.

The project includes a full UI system using TextMeshPro, responsive canvas scaling, game-over handling, and scene reloading via Unity’s Scene Manager.

Skills demonstrated:
UI systems, score management, coroutines, lists vs arrays, event-driven logic, clean script communication.

Published 10 days ago
StatusPrototype
PlatformsHTML5
AuthorWeirdothen
Made withUnity

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