Arcade Target Slicing & UI Management Prototype
How to Play / Controls
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Mouse Click → Slice / destroy targets
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Good targets → Increase score
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Bad targets → Decrease score
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Restart Button → Restart the game after Game Over
Game Overview
An arcade-style target slicing prototype inspired by fast-paced reflex games, focusing on scoring and UI feedback.
Technical Summary
Targets are spawned using coroutines and managed through a centralized GameManager. Each target carries its own score value, allowing flexible scoring logic. Player interaction is handled through mouse input and trigger collisions.
The project includes a full UI system using TextMeshPro, responsive canvas scaling, game-over handling, and scene reloading via Unity’s Scene Manager.
Skills demonstrated:
UI systems, score management, coroutines, lists vs arrays, event-driven logic, clean script communication.
| Published | 10 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Weirdothen |
| Made with | Unity |

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