How to Play / Controls

  • W / ↑ → Move forward

  • A / D or ← / → → Move sideways

  • Camera → Automatically follows the player

  • Local Multiplayer (Bonus) → Two players can move simultaneously

  • Perspective Switch (Bonus) → Change camera view during gameplay

Game Overview
A simple obstacle-avoidance prototype where the player navigates forward while avoiding obstacles, designed to explore core Unity mechanics and movement systems.

Technical Summary
This prototype focuses on Unity fundamentals including scene navigation, asset importing, and component-based design. I implemented player movement using Transform.Translate, handled player input using both the old and new Input Systems, and applied core C# and OOP principles.

The project includes obstacle physics using rigidbodies, a smooth camera-follow system using LateUpdate, difficulty tuning by increasing obstacle density, camera perspective switching, and local multiplayer functionality as bonus challenges.

Skills demonstrated:
Unity Editor workflow, C# scripting, player movement, input systems, camera control, OOP fundamentals, gameplay iteration.

Published 23 days ago
StatusPrototype
PlatformsHTML5
AuthorWeirdothen
Made withUnity

Leave a comment

Log in with itch.io to leave a comment.